Often the things that we love with a deep seated passion hold roots back to things we enjoyed as children, or so I think. In this season of preparation for Christmas we often look back at things from our past, so I thought to share a few of my own roots that influence my style of roleplay in LARP and my choices of characters.
LARP is about escapism for many, a chance to put aside the day-to-day troubles of life and be something or someone a little different.
But although LARP is often outside the realm of modern society, it is still built around interactions with people. No roleplayer is an island, to steal a turn of phrase, and no roleplayer can do everything. We all have our own part to play through things we enjoy doing as part of our game, and I’d like to take the time to briefly talk about finding your mojo in LARP.
There has been a move in recent years, I have noticed, towards keeping gratitude journals where one notes the things they are grateful for. Yesterday was Thanksgiving in America and whilst we don’t celebrate the holiday here in the UK as a general rule, it can’t hurt to consider the things we are grateful for.
So here are a few things I am grateful for – what are you grateful for?
There is something I enjoy about handling and making books for my characters at LARP. From hauling a small library of notebooks about to keeping an in-character journal on my person, I try to find bound books that fit my character and decorate them, fill them, and enjoy them. Some books remain private, some get taken out at every opportunity and shared with others. Some are text books or books of the law, others are collections of knowledge and understanding, some are work ledgers that the boss will want to examine at a moments notice – but all are tools and props for the game.
I’ve said this before, sometimes what makes a character are the small details, and often for me those details can be found in the books.
In my opinion a LARP character is more than the costume you wear or the skills you choose to take from the game mechanics. They’re more than the armour or props or accessories they carry or wear, no matter how pretty or shiny or cool. They are the choices they make, their quirks, the little things that turn the player into the character – all the things that turn a creation on paper into a living breathing ‘person’.