Two weeks ago I was sat in a field, probably reapplying sun cream in the unexpected good weather and preparing for the weekend event. Every year the Fools and Heroes system gathers together for the biggest event of the fest season and spend three days in Ithron as a gathered force of Churches and Guilds engaging in the story being told by the CC and his team of refs and mission writers.
As always I wish I could summarise Summerfest better – but so much happens that it’s hard to pin it all down a single coherent story. The beauty and joy of Summerfest is that it’s an event for everyone, where everyone can pursue their own story and be their own hero. Most of the time you spend the weekend in character (apart from monster slots and a few hours helping behind the scenes) where you can interact with other people’s characters – drink, eat, sing songs, fight battles, place bets or play pranks – and simply exist. For me it rounds off the summer nicely, and its an event I look forward to in the years I’ve been part of the system.
I would like to offer my thanks (again) to the CC, the site refs, the adventure runners, the prop makers, admin monkeys, cooks, bar staff, helpers, first aiders, dogsbodies and general helpers who make this event and the other fests possible. You guys deserve a rest and plenty of drinks! I also look forward to the year ahead.
I will try to give an overview of the story of the event as best I can, but it will be biased towards the tale of Brigit and the things she (and her player) did.
Over the course of the last year a threat has been growing, formed from among the common men. It began as a movement against demons on the plane, but soon it became a cult who wished to seen an end to all extraplanar influences – gods included. The faithful can not allow this to occur and the cult went from being a simple group of rabble rousers to an armed militant force intent on taking control. The Cult of Mithra, in quartered green and gold livery, began to sweep across the country – taking Barra and slaughtering the faithful, seeking nobles in positions of authority to gain prestige and power, calling men and women to their cause. Perhaps it was too late, perhaps things had already been set in motion, but as the summer waxed to its fullness the Cult of Mithra was taking control and it felt for a time that there was nothing the adventurers, faithful or sensible people could do to stop them. People died. Adventurers became outraged.
And Hadsfield, the seat of the ancient power of the King, was taken by the Mithrans.
This could not be allowed to stand – and adventurers were called to arms to take back the site. But this time they would not be fighting foreigners or demons or monsters that could just be dismissed – they would be fighting Ithronians. The threat was much closer to home, and for some the question was asked – would they really be forced to raise arms against their own, and be expected to kill?