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Ithronian Adventures

Baronet Archibald Redmayne has invited the heroes of Berwickshire to a banquet at Shropley Keep for a celebration of the victory over the fae threatening his lands and other victories.

But the evening that followed was not at all they had hoped for, for dark things will dwell unseen in the shadows.

Thank you to the referees and monster crew who ran this extra special event at Newcastle Keep. You guys are awesome!


Upon arrival at the keep the adventurers were stripped of their weapons and had their guild permits checked. The Baronet had been attacked and he was wary about letting strangers into his keep armed. Recently returned from his travels, the Baronet had left his home in the car of his only remaining son who had hired new men and servants to tend to his wishes. Concerned at the lack of familiarity the Baronet was on edge, but welcomed the adventurers to his keep and invited them to sit and drink with him. He toasted them and the King and called for his son, who arrived and apologised for his absence.

The adventurers gathered at his father’s table were:

  • Pathfinder Wulfric Treewalker of the Berwickshire Medium Infantry; Ranger Godman Armstrong and Ranger Finn of the Scouts Guild;
  • Nancy Ivers and Athryn Vinyar of the Mercenaries Guild;
  • Guardsman Red Kent;
  • Tobias Penwood of the Guild of Alchemy;
  • Dr Leofrick Llew Kyle of the Guild of Physicians;
  • Fortescue Everbright of the School of Enchantment; Mara Brack-on-Hill of the School of Demonology; Piran Lanistly of the School of Thaumaturgy;
  • Dame Ellen Ivers of the Knight Templar Order; Lady Judith Tirel, Feudal Vassal;
  • High Mother Anne Turner of Longstor; Father of Kharach; Sister Kate of Vleybor;

But the young nobleman was not a gracious host, toasting the adventurers but bringing up a dangerous and possibly treasonous topic of conversation. Disgusted at his son’s behaviour the Baronet left the hall, and a shadowy figure greeted all those gathered with the promise of death. Shortly after this many of the heroes collapsed from the drugged food and wine served at the table. But when the mercenaries came to look over their new prisoners they were alarmed to find that not all of them were asleep – and all hell kicked off.

Fighting off the first surprised mercenaries, the adventurers were able to fend off those seeking to hurt them. Locating their weapons they retrieved them and woke the others, and set too searching the castle to discover the things that are afoot.

What followed was an evening of puzzles and danger, as mercenaries sought to fulfil the task they were hired for and the Necromancer on the roof sought to create a terrible monster deep in the basement of the Keep. Solving the puzzles (like correcting heraldry on a map or solving riddles) led to finding the keys to the locked roof, but each key was cursed. Judith ended up carrying a key that caused her to sicken and sapped her of her life essence, and during the evening the life of the company was slowly drained away as power was drawn through the Keep (once the home of an Enchanter) and down into the basement.

Dashing to the roof the adventurers were able to break through the locked gate and try to interrupt the Necromancer’s ritual, but not before he completed his rite and brought to life the husk of the Baronet. In the shadow of the great hall the adventurers finished off the undead monstrosity that had once been the proud Griffin Knight and Lord of the Keep.

Exhausted the adventurers emptied their pockets and examined the loot that they had found during their travels up and down and around the Keep. The Seneschal of the Keep returned from his travels expecting his Lord to be in residence, and expressed his horror at the turn of events. He paid them for their services in quelling the horror in the Keep, and an amount of loot was released to the company in repayment for their services. The Keep is now masterless, the eldest son fled (if he even is the eldest son Tobias Redmayne) and Ellen Ivers has come face to face with her father only to lose him. Dark times grip Berwickshire and hurts some of the adventurers more than others.

And Judith is becoming concerned that nobles just die around her …