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Last week got a little hectic and we slipped in our update schedule. So here are two weekends worth of missions – one Newcastle Branch and one Tees Valley Branch.

Thank you Tees Valley Branch for another great day out.

If you know you took part in one of the missions detailed below but are misnamed or unnamed, please contact me on wolfish dot written dot author at g mail dot com or comment below.

Newcroft
Tisa Vale

Player Mission: Elfholme

There are rumours, of a place in Berwickshire that turns away priests of the Seven from doing their work. A High Father of Tralda has gone missing, and the church summons the aid of the adventurers to see what had happened to him. The adventurers that gathered to offer their assistance were:

  • Ranger Brendan DePiercy of the Scouts;
  • Huntsmaster Lucy Ashworth and Forester Rowan Tait-of-Amblevale;
  • Doctor Leofrick Llew Kyle of the Physicians Guild;
  • Master Arthur Lightfoot of the School of Demonology;
  • Sir Dalon Berwick, Head of the Knightly Grey Order; Holy Mother Rose Madeline Blanchefleur of the Holy Rose Order;
  • High Father Benedict DePiercy of Crowa; Father Barnabus Locke of Sidhe;

They travelled to the lands where they met with a group of locals out hearing the good words of Vleybor on her holy day. They heard how preachers of religion rarely came onto the lands for the past year, how they were turned aside or encouraged to move on. Others spoke of “priestly” tithes that were emplaced on those of the cloth, of how folk came out of the land to meet with the travelling priests who came by, and that a caretaker was tending to the land in the absence of the noble. Further on they came to a Traldan shrine and found that the High Father had been missing for a number of weeks, having gone into the lands looking to spread the words of Tralda.

The adventurers went onto the lands, but encountered Militia in the company of a Demon-possessed. They tried to convince them that they were in the company of evil, but things did not go well and they ended up fighting through ranks of the common man and their demon-touched companions. They tried to save those who they could and learned that they could not recall anything apart from going to the keep to meet with their militia captain.

Encountering a traldan devotee they were warned not to continue going on further, but the adventurers were sure that they had to go on, to seek out the Truth of the matter. And so on they went, fighting more militia and demonic allies, saving who they could. It became clear that they were dealing with more than possessed when the real Father Giovanni appeared, having gone looking for the High Father.

They could not save the Militia Captain from his demonic taint, but they reached the High Father and escorted him back to Newcroft, promising to come back to get to the heart of the matter and free the people from the demon taint running through the land.

Monster Mission: Return to Feracartha

Father Telgast of Rolbor and others have set up a base camp outside Feracartha in preparation for their exploration of the ancient city. But, forewarned of the dangers of this place, he sought the expertise of the adventuring community to help. Those that answered his call were:

  • Ranger Nev, Senior Guildsman Jonathon Goodfellow and Apprentice Alice of the Scouts;
  • Surgeon-General Georgina Gris, Lady Mayoress of Norham;
  • Ash Stocktown the Alchemist;
  • Guildsman Gaalen Iskarschrynn of the School of Thaumaturgy; Sorely Brewerson of the School of Demonology; Mortimer Lowe of the Guild of Mages;
  • Defender Finwe and High Mother Anne Turner of Longstor;

The adventurers met at Father Telgast’s camp before finding the Guardian of the way, who led them through the mists into the ancient city of the elves. As they appeared in an outer courtyard they found it to be a place of fear, where strange things struck out at them as dead elves and men rose from the ground and shambled towards the adventurers.

They fought their way through more undead, twisted fae, a creature wearing Sorley Brewerson’s mask, navigated dark cracks in the earth that whispered to people, fought off a dark masked creature and it’s minions, before they came to a place filled with the power and light of Vleybor.

A creature, a mystic, caring for the fae who were lost in this place, greeted the party and spoke for a time with Lucius. Upon hearing that the fae were starving and that food supplies had been taken, the adventurers set off to retrieve them – passing through the defences of the Old City and coming face to face with one of the city’s old inhabitants. They returned to the Oasis before they left the city to return another day. For Lucius has been told of an item of the Lady, an item he seeks with all his heart.

———

Player Mission: Grimsburg has fallen

With Llaminusians taking over the Griffin Keep at Humberton, the adventuring community has become even more concerned about an upcoming invasion. With no news from the section of coastline between Norvic and Humberton, a group of adventurers left Tisa Vale to see what was happening. The adventurers who gathered together for this venture were:

  • Ranger Al of the South Escans;
  • Captain Colt Garrison of the Mercenaries Guild;
  • Huntsman Rowan Tait-of-Amblevale;
  • Lilly “Bramble” Brandywax of the Physicians Guild;
  • Miss Barnaby and Master Lucian Godfrey of the School of Necromancy;
  • Defender Lucius Aquarius Rhade and Novice Johann Tullson of Vleybor; Mother Tess Farrier of Sidhe;
  • Elias and Blue;

Travelling by “dragon boat” from Tisa Vale the adventurers hoped to pass unmolested down the coast towards Grimsburg, hoping to meet with Novice Tullson’s old ship to learn more about what was happening. The Novice had received word from his old first mate and was anxious to find him, so off they went. But they came under attack and were boarded until Ranger Al leapt between the boats to attack the mage who was striking fear into the party. They caught one of them and questioned her for information as to what was happening – catching the usual rhetoric that Ithronians were evil and blood would be spilled.

Arriving at Grimsburg the party waded ashore, conducted whatever rituals they needed to around weapons before pressing on inland. They set the oarsmen back towards Tisa Vale as they caught wind of a group of Llaminusians returning to the coast. They let them past without a fight, though they grew concerned when they saw Rowan’s hunters horn symbol on the Forester’s sash.

They came upon a burned out village, fought off more Llaminusians then tracked the fleeing villagers towards Grimsburg. Here they learnt more of the situation, of the forces around the walled city, learnt of the Militia’s plans to misdirect the Llaminusians burning and salting the land, and from atop a watch tower Ranger Al and Novice Tullson saw the forces they faced.

They continued on their way, trying to reach a cove where their contacts were meant to be, fighting off undead and more Llaminusians before encountering the ship they were looking for. After some angry words from Tullson’s old first mate, they managed to come to a reasonably peaceful solution and found a number of documents that shed some light on the whole situation. It seemed the Llaminusians are hunting for strange items – blood petals and ice crystals – that Prince Carlson is seeking. But for what purpose, we can not say.  At least, not yet …

Monster Mission: The library in the mists

A lady, whom some of the adventurers had met before, came looking for some help in tracking down her missing scarecrows. Those that came to help were:

  • Scout;
  • Bronn Kegbreaker of the Alchemists;
  • A Physician;
  • School Master Stanley Middlebrook and Guild Senior Ash Witherspoon of the School of Enchantment; Master Drake Darkwater of the School of Necromancy; Baronet Gaalen Iskarschrynn and Erulisse Saerwyn of the School of Thaumaturgy;
  • Sir Ranulf de Brus of the Knightly Black Order;
  • High Father William Klider of Sidhe, Chaplin of the Knightly Grey Order;

The adventurers agreed to help the lady, met with some local militia before encountering groups of automata on the way to the village of Marsk – who spoke of a fine stone statue that had appeared and vanished after a couple of nights. They travelled on and they fought more automata before they came to a strange library in the mists of time.

The party separated, one group to guard, the other to search the library for information and speak with the vampiric librarian. Both groups were attacked by undead and various automata, played games with the librarian for information and met a woman interested in news of a dragon in the valley.

Eventually they gained access to the library for another day, to return later with carefully prepared questions. But they did not question the power that flowed through them or where it came from – another mystery to solve another day …

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