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Thank you Tees Valley Branch for a fantastic weekend, with interesting plot and more tales to tell.

If you know you took part in one of the missions detailed below but are misnamed or unnamed (because I’ve left this longer than usual), please contact me on wolfish dot written dot author at g mail dot com or comment below.

IC Party: A Gathering of Adventurers

Early in the new year, adventurers travelled to Tisa Valley for a social gathering in celebration of the hard work they, and others, had put into freeing the Valley from some of the problems and foul things that had been plaguing the land. Those that attended were:

  • Captain Colt Garrison of the Mercenaries;
  • Ranger Al, Ranger of the South Escans, and Jonathan Goodfellow of the Scouts;
  • Forester Rowan Tait-of-Amblevale;
  • Miss Susan Wolstenholme of the Physicians Guild;
  • Miss Barnaby and Lucien Godfrey of the School of Necromancy; Master Johnny Test and Erulisse Saerwyn of the School of Thaumaturgy;
  • Elias and Bluey;
  • Holy Mother Rose Madeleine Blanchefleur of the Holy Rose Order; Sir Ranulf de Brus, Liege Knight of the Knightly Black Order; Sir Stewart DePiercy, Battle Knight of the Knightly Griffin Order;
  • Defender Lucius Aquarius Rhade and Novice Johann Tullson of Vleybor; High Father William Klider of Sidhe, Chaplin of the Grey Order; High Mother Laurel of Longstor; High Father Benedict DePiercy of Crowa;

In short, a pleasant evening was had by all. As this was an IC meal in a pub there is no tale of daring do to recount – but I would just like to reiterate the thanks already expressed to the organisers for a good night spent in good company. Thanks guys!

An IC letter from the Duke brought some of the preparations ahead of the current National Plot into focus, various conversations floated backwards and forwards and for once Rowan wasn’t armed nor armoured (suprise surprise).

The next day the bold adventurers set forth on another noble quest … or just looked for another pay day …

Player Mission: Raiders at Whitebay

A group of adventurers were requested by the Duke to check the coastline from Redcairne south to Whitebay in their preparations for the possible Llaminusian invasion now the province had supposedly declared war on Ithron. Those of the gathering who agreed to assist were:

  • Captain Colt Garrison of the Mercenaries;
  • Ranger Al of the South Escans;
  • Forester Rowan Tait-of-Amblevale;
  • Miss Barnaby of the School of Necromancy; Master Johnny Test of the School of Thaumaturgy; Master Drake Darkwater of the School of Demonology;
  • High Father William Klider of Sidhe; High Mother Laurel of Longstor;
  • Sir Ranulf de Brus of the Knightly Black Order;

Leaving Redcairne the adventurers came across a group of fishermen plying their trade and fishing the river now the coast is being terroised by an undead filled black ship of death that runs any boat aground. After gathering more information about the way south, the adventurers pressed on – encountering a local man out without his permit before running afoul of a group of aggressive elves. Speaking with High Mother Laurel, it became clear that they were declaring the land thereabouts as “theirs”. They were unhappy to let the party pass, though the High Mother vouched for all but two members of the party and as Sir Ranulf tried to negotiate safe passage for the demonologist and thaumaturgist, the elves drew closer. Rowan had overheard the word Newcroft whilst a pair had been talking animatedly, and not liking their encircling sought to casually place herself between one of the elves and Master Darkwater who had upset the elves by talking about Axirians.

Of course, a fight kicked off and all but one of these elves were downed, with their ‘spokesma’n fleeing into the woodlands pursued by Ranger Al to make some threat before running off. It seemed that Ranger Al had encountered a group like this in Eborshire and it was decided that a group of militia would be sent through the area to push these elves on before they got some local peasant killed.

But – up ahead – something caught Ranger Al’s eye and he ordered the party to halt as he and Master Darkwater went to investigate. It was not good, for when he returned he announced that it looked as if a demon house known as the Swarm had landed in the area. These creatures had been mentioned the previous evening, likened to insects in their behaviour but demonic in nature, who laid waste to all they could consume. So preparations were made, weapons blessed and enchanted, and the party continued on their way.

Up ahead they came across a group of Llaminusians who wanted to speak to them – reading aloud a message declaring that blood of any who drew weapons against them would be spilled (paraphrasing here!) and a fight kicked off. It became clear that they had landed in a shallow bay downslope from the group and had been dismantling the beacon – so as Captain Garrison, Miss Barnaby and Master Test set about rebuilding the beacon and getting it lit, the others defended them against the trained might of the Llaminusian scouting party. One moment that sticks in my mind was when Rowan was facing off against a Llaminusian and heard Ranger Al instruct her to duck – she did so and an arrow shot past her and hit the warrior square in the chest for him to collapse to the ground as it found a way through his armour. Team work for the win!

After dealing with the longboats drawn up in the bay, the party continued on as the beacon chain came to life down the coast. The corpses were searched for the letter from which one of their number had been reading their ‘declaration’ and Rowan took this to copy upon their return to Redcairne, before taking her copy north to give to the Surgeon-General. It seemed that Ithron may have just been handed the declaration of war they had been dreading.

I interrupt our mission report to bring you a multimedia distraction – this is the image that came to mind when we ‘saw’ the beacons lighting up.

(From 1:57 onwards in particular)

On they went, heading for the settlement of Whitebay, where they came across some of Krygan’s corruption and a shrine to the Mother of Monsters. High Mother Laurel cleansed the corrupted land, the party fought off a group of Kryganite orcs and defeated the heretics before their shrine – ‘saving’ a lad from making a grave mistake and capturing the priest of the dark Lady. Without worshippers the shrine would lose it’s power and High Mother Laurel decided to work a cleansing on the lad to remove any taint that might be upon him. But as the water touched his skin he burst into flames. Rolling him in the snow and bandaging him, the adventurers discovered why he had come to the Shrine – told that he was the Chosen One, born half elf half ogre and to Kryganite parents. All he wanted to do was work, and so he was taken into Whitebay and left in the care of the Longstorian shrine until they could be sure that Krygan no longer had a hold on his soul.

And so national plot was brought to Tisa Vale, and carried out to the rest of the country.

Monster Mission: Raider’s Tide

A ship had been seen driven north along the coastline, but not seen since and feared to have fallen foul to the rocks and reefs of Tisa Valley’s coastline. A group of adventurers were hired to seek out this ship and tend to any survivors, and those who answered the call were:

  • Lucien Godfrey of the School of Necromancy; Ash Witherspoon of the School of Enchantment; Erulisse Saerwyn of the School of Thaumaturgy;
  • Elias and Bluey;
  • Defender Lucius Aquarius Rhade and Novice Johann Tullson of Vleybor; High Father Cornway of Tralda; Father Barnabus Locke of Sidhe;

They travelled north and came across a group of Yeoman travelling to their muster point. They mentioned their village that they had left behind was only a few miles yonder, and the adventurers continued on only to find death. It seemed the village had been attacked, fayents now feeding off their corpses and someone … or something … had commanded the dead to rise to swell a shambling crowd. The adventurers gathered to bodies in a pile to allow their souls to be saved from whatever was preying on the dead, before continuing on their way. The tracks led towards an old mine, with a locked puzzle door, but also came across a group of undead heading for the mine – as if called on by some other master. A shade plagued the party, speaking to them, and left them as they began to wrestle with the puzzled lock. Once cracked, they surged into the tunnel to face the waiting undead.

From out of the darkness they came – skeletons and zombies – but then a mummy came, called forth by it’s master. Defeated, the undead army lying about it in shattered, broken corpses and smashed bones, the party continued to find a woman who had been ‘trapped’ in the mine – the necromancer trying to slip away under the innocent guise of a terrified woman.

After speaking to her and trying to decide whether they could arrest her for what she had clearly done, the party found another way out of the mine and came out upon a cove – where a group of Llaminusians were waiting. A fight broke out, blood was shed and the adventurers were victorious against the advance scouts of what army would surely follow come the Spring.

National plot – Llaminusians calling for war! Sidhe calling a war upon Demons and more to be revealed. The East Coast is preparing for more of these skirmishes as Rowan prepares herself for a mission into Willow’s Deep …